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	<title>The Road To Producer</title>
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	<link>http://derrickbarra.com/blog</link>
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		<title>Help me choose &#8211; Lighting Practice</title>
		<link>http://derrickbarra.com/blog/?p=143</link>
		<comments>http://derrickbarra.com/blog/?p=143#comments</comments>
		<pubDate>Tue, 18 May 2010 16:10:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jacksonville University]]></category>
		<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=143</guid>
		<description><![CDATA[I&#8217;ve been reading Advanced Maya Texturing &#38; Lighting by Lee Lanier, and I&#8217;ve reached a point where I&#8217;m comfortable enough with the material to start planning what I would like to create for my summer animation project.
That&#8217;s where you guys come in, let me know via blog/Facebook/Twitter what famous scene you would like to have [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been reading Advanced Maya Texturing &amp; Lighting by Lee Lanier, and I&#8217;ve reached a point where I&#8217;m comfortable enough with the material to start planning what I would like to create for my summer animation project.</p>
<p>That&#8217;s where you guys come in, let me know via blog/Facebook/Twitter what famous scene you would like to have recreated in Maya, and I&#8217;ll choose the best submission and do my darndest to faithfully recreate it in 3D.</p>
<p>Just to be clear this will just be a recreation of the enviorment that the scene takes place in (I would be modeling/animating for a few months if that wasn&#8217;t the case).</p>
<p>It doesn&#8217;t have to be from strictly digital media either. I&#8217;m sure there&#8217;s a scene that you&#8217;ve always wanted to see recreated from a book or painting.</p>
<p>Submissions will be closed a week from now so that I can get started.</p>
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		<title>History of Shark Park!</title>
		<link>http://derrickbarra.com/blog/?p=139</link>
		<comments>http://derrickbarra.com/blog/?p=139#comments</comments>
		<pubDate>Mon, 17 May 2010 03:59:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=139</guid>
		<description><![CDATA[
Click image to view in full
Shark Park! was created by Jacksonville University students (myself included) during our Physical Design and Implementation class (CS 366). Our task was to design a Xbox Live Indie game for the core members of the Rainbow Group, a nonprofit organization made up of volunteers that takes care of those who [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fshark-park%2Fgameplay_preview.jpg%3F__SQUARESPACE_CACHEVERSION%3D1273506572780',768,1024);"></a><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/gameplay_preview.jpg"><img class="alignnone size-medium wp-image-108" title="gameplay_preview" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/gameplay_preview-300x225.jpg" alt="" width="300" height="225" /></a><br />
</span><span class="thumbnail-caption" style="width: 400px;">Click image to view in full</span></span></span></span></p>
<p>Shark Park! was created by Jacksonville University students (myself included) during our Physical Design and Implementation class (CS 366). Our task was to design a Xbox Live Indie game for the core members of the Rainbow Group, a nonprofit organization made up of volunteers that takes care of those who are unable to take care of themselves.</p>
<p>During the design phase of Shark Park! we took into account the various disabilities of the core members that would hinder their enjoyment of video games. Some of the accounted for disabilities included poor eyesight, poor hearing, Parkinson&#8217;s Disease, mental retardation, colorblind ness, and hand-eye coordination issues.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_wall.jpg"><img class="alignnone size-full wp-image-109" title="sharkpark_wall" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_wall.jpg" alt="" width="400" height="300" /></a><br />
</span><span class="thumbnail-caption" style="width: 460px; height: 21px;">Art featured on Rainbow&#8217;s wall was used as the games background.</span></span></p>
<p>The game would have to be simple, so we started the design phase under the restriction of the game being a pick up and play experience. The Jacksonville University students and I made multiple trips the Rainbow Core members in order to gain a better understanding of their likes and dislikes. Over time we found they had a peculiar attraction to a few different items, including Diet Pepsi, cookies, and spaghetti and meat balls. One of the core members was fascinated by sharks, and would proceed to draw her interpretation of jaws every day. Her sketch was that of a triangle with two angry dashed eyes and a circle filled with teeth for a mouth. From that drawing I came up with a few different ideas for what would end up as the player controlled character in Shark Park!. The final character design is below.</p>
<p><span class="full-image-block ssNonEditable"> </span></p>
<p style="text-align: center;"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/lolshark.png"><img class="alignnone size-full wp-image-110" title="lolshark" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/lolshark.png" alt="" width="382" height="206" /></a><br />
The final design of Sharky, at the time called LOLShark.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span> </span><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharpark_boxfront.jpg"><img class="alignnone size-full wp-image-111" title="sharpark_boxfront" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharpark_boxfront.jpg" alt="" width="400" height="300" /></a><br />
<span class="thumbnail-caption" style="width: 400px;">The front of Shark Park!&#8217;s Xbox Live Indie Game boxset</span></span></p>
<p>Around the same time as the first character designs started to be created I started to culminate the different thoughts of the various students into the Shark Park! gamedoc. This document was held up as the bible during Shark Park!&#8217;s development, any question a student had could be answered by simply reading the appropriate section of the documentation. While I was working on the gamedocs creation another student by the name of Michael Carter was aiding in game design process. We worked together to keep the scope of the game within reason and to insure that the final product would be a fun, enjoyable experience that the core members would be able to come back to again and again.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_menu1.jpg"><img class="alignnone size-full wp-image-112" title="sharkpark_menu1" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_menu1.jpg" alt="" width="400" height="225" /></a><br />
<span class="thumbnail-caption" style="width: 531px; height: 20px;">One of the three start screens, formatted to fit the Xbox&#8217;s widescreen resolution.</span></span></p>
<p>The final version of the initial game pitch can be seen below&#8230;</p>
<p class="Helvetica12pt" style="padding-left: 30px;"><em style="font-size: 110%;"><span style="font-size: 110%;"><span style="font-size: 250%;">&#8220;</span>Players control Sharky, a cute and ravaging pizza slice shaped monster that moves throughout a single screen underwater arena gobbling up tasty treats dropped from a boat of tourists. Various items will appear from the boat of tourists that will add to the player’s total points or hurt the player if touched. If a player is damaged three times the game is over.</span></em></p>
<p class="Helvetica12pt" style="padding-left: 30px;"><em style="font-size: 110%;"><span style="font-size: 110%;">Shark Park! Becomes increasingly more difficult as time passes with the enemy spawn rates becoming increasingly quicker until the player is ultimately defeated. Players then post their high score to a leader board to see where they stand.</span></em></p>
<p class="Helvetica12pt" style="padding-left: 30px;"><em style="font-size: 110%;"></em></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_groupshot.jpg"><img class="alignnone size-full wp-image-113" title="sharkpark_groupshot" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/sharkpark_groupshot.jpg" alt="" width="400" height="300" /></a><br />
<span class="thumbnail-caption" style="width: 457px; height: 21px;">Groupshot of the develpment team presenting Shark Park! to Rainbow</span></span></p>
<p>Production of the art proceeded smoothly throughout the rest of the projects duration. The major concentration of the other students was the coding portion of the project. Although we ran into some major headaches due to our inexperience with video game coding, mainly with the animation class we created. Figuring out how animation and sprite sheets worked together was quite interesting, to say the least.</p>
<p>In the end we were able to meet our milestones and brought the finished version of Shark Park! to Rainbow, and they were delighted to see what we created for them. Unfortunantly the team didn&#8217;t have enough time to retool the game for Xbox Live Indie games, it would take a bit of time to rework the game to make it fun for the Indie game audience.</p>
<p>I decided to release all the files used in the project for others to learn from. Hopefully this project documentation will help others that are just starting out. Particularly the Game Docs should be of use as a template.</p>
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		<title>Portfolio website is online!</title>
		<link>http://derrickbarra.com/blog/?p=126</link>
		<comments>http://derrickbarra.com/blog/?p=126#comments</comments>
		<pubDate>Thu, 13 May 2010 20:10:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Portfolio Website]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=126</guid>
		<description><![CDATA[
Click here to visit.
The Road to Producer blog is now hosted on Wordpress, using GoDaddy&#8217;s servers instead of Squarespace. To get to the blog directly visit derrickbarra.com/blog.
I&#8217;ve been working on this for a couple of weeks now, and there are still some tweaks to be made (I&#8217;m not yet happy with the Icons for C# [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/05/websitePreview.jpg"><img class="alignnone size-medium wp-image-129" title="websitePreview" src="http://derrickbarra.com/blog/wp-content/uploads/2010/05/websitePreview-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p><a href="http://derrickbarra.com">Click here to visit.</a></p>
<p>The Road to Producer blog is now hosted on Wordpress, using GoDaddy&#8217;s servers instead of Squarespace. To get to the blog directly visit derrickbarra.com/blog.</p>
<p>I&#8217;ve been working on this for a couple of weeks now, and there are still some tweaks to be made (I&#8217;m not yet happy with the Icons for C# and Gamedocs sections). But the functionality is all there, take a look and let me know what you think either on the comments or through Facebook/Twitter/Whatever.</p>
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		<title>Gizmo is HUGE!</title>
		<link>http://derrickbarra.com/blog/?p=19</link>
		<comments>http://derrickbarra.com/blog/?p=19#comments</comments>
		<pubDate>Mon, 22 Mar 2010 03:50:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Home]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=19</guid>
		<description><![CDATA[ 

Well so much for having a small baby kitten that would be cute and sleep on my laptop. Now I&#8217;ve got a gigantic teenage cat that envelops my laptop and clogs up its fans.
Gizmo will be celebrating his first birthday on March 23, which in cat years means that he&#8217;s officially reached adulthood. Good thing [...]]]></description>
			<content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span> </span></span></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/gizmoComparison.png"><img class="alignnone size-full wp-image-34" title="gizmoComparison" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/gizmoComparison.png" alt="" width="400" height="150" /></a><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/gizmoComparison.png"></a></p>
<p>Well so much for having a small baby kitten that would be cute and sleep on my laptop. Now I&#8217;ve got a gigantic teenage cat that envelops my laptop and clogs up its fans.</p>
<p>Gizmo will be celebrating his first birthday on March 23, which in cat years means that he&#8217;s officially reached adulthood. Good thing he&#8217;s been neutered already, I&#8217;d hate to come home to a bunch of Gizmo&#8217;s sleeping on my laptop.</p>
]]></content:encoded>
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		<title>Brand New Samsung Laptop!</title>
		<link>http://derrickbarra.com/blog/?p=18</link>
		<comments>http://derrickbarra.com/blog/?p=18#comments</comments>
		<pubDate>Mon, 22 Mar 2010 03:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Home]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=18</guid>
		<description><![CDATA[ 

So a lot of you probably saw my tweet a few days ago about my laptop overheating, causing me to lose lots of work each time. Frustrating to be sure.
Well long story short I&#8217;ve successfully sold that old clunker for a brand spankin&#8217; new Samsung laptop, featuring the new Intel I5 processor and a middle [...]]]></description>
			<content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span> </span></span></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/samsung.png"><img class="alignnone size-full wp-image-36" title="samsung" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/samsung.png" alt="" width="400" height="225" /></a></p>
<p>So a lot of you probably saw my tweet a few days ago about my laptop overheating, causing me to lose lots of work each time. Frustrating to be sure.</p>
<p>Well long story short I&#8217;ve successfully sold that old clunker for a brand spankin&#8217; new Samsung laptop, featuring the new Intel I5 processor and a middle of the road graphics device (Nvidia GeForce 310m). For those that don&#8217;t speak nerd that means this babies bitchin&#8217; fast.</p>
<p>Some other neat features of this bad boy are a Blu-Ray drive and a HDMI port for video out (read: connecting to my HDTV for visual goodness). I&#8217;ve already got everything up and running on this laptop so I&#8217;m set for class on Monday.</p>
<p>Oh and I&#8217;m actually able to work on Maya animations and advanced Photoshop/Illustrator work with this guy, thank God! I was previously stuck to the art labs at Jacksonville University beforehand.</p>
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		<title>Portal: Last Course Artwork</title>
		<link>http://derrickbarra.com/blog/?p=17</link>
		<comments>http://derrickbarra.com/blog/?p=17#comments</comments>
		<pubDate>Tue, 16 Mar 2010 03:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jacksonville University]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=17</guid>
		<description><![CDATA[
It&#8217;s right about that time again, where I reveal the final results of one of the many projects that I&#8217;m working on during my stay at Jacksonville University.
Most people reading this post will have played through a game from Valve Software called &#8220;Portal&#8221;. But for the rest of you here its a very well received puzzle [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCLogo.png"><img class="alignnone size-full wp-image-38" title="PortalLCLogo" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCLogo.png" alt="" width="450" height="197" /></a></p>
<p>It&#8217;s right about that time again, where I reveal the final results of one of the many projects that I&#8217;m working on during my stay at Jacksonville University.</p>
<p>Most people reading this post will have played through a game from Valve Software called &#8220;Portal&#8221;. But for the rest of you here its a very well received puzzle game that secured universally high marks for its intriguing story, excellent puzzles, and funny dialogue. Portal won the 2007 game of the year award from a few different media outlets and is one of my personal favorites.</p>
<p>My task was to create a special edition boxset for Portal, and I had less than a month to do so. Not a lot of time for a lot of work.</p>
<p> <a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCProjectOverview.png"><img class="alignnone size-thumbnail wp-image-39" title="PortalLCProjectOverview" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCProjectOverview-150x150.png" alt="" width="150" height="150" /></a><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FPortalLCProjectOverview.png%3F__SQUARESPACE_CACHEVERSION%3D1268886059345',2500,2048);"></a><br />
<span style="font-size: 90%;">Overview of the final product.<br />
<em>Click the image to view in full</em></span></p>
<p>The scope of the project was rather large for its time frame, luckily there were some pre-existing tools that fans had created (namely Photoshop brushes), but they were of average to poor quality overall and only proved useful in limited scenarios. In the end almost everything was recreated in Adobe Illustrator as a vector image and then colored in Photoshop. The color scheme chosen for this project was based completely off of the &#8220;companion cube&#8221;, an ally in the players quest to make it to the end of the Aperture Science test chambers the puzzle take place in.</p>
<p><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FCubeTextureCollage.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268886569357',2600,2600);"></a><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_NoNotes.jpg"></a><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/CubeTextureCollage.jpg"><img class="alignnone size-medium wp-image-50" title="CubeTextureCollage" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/CubeTextureCollage-300x300.jpg" alt="" width="300" height="300" /></a><br />
<span style="font-size: 90%;">Multiple versions of the &#8220;Companion Cube&#8221; were created.<br />
<em>Click image to view full</em></span></p>
<p><span style="font-size: 90%;"><em><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V1_NoNotes.jpg" target="_blank">Companion Cube &#8220;3D Render&#8221; version</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V2_NoNotes.jpg" target="_blank">Companion Cube &#8220;Papercraft&#8221; version</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3_NoNotes.jpg" target="_blank">Companion Cube &#8220;Fuzzy Dice&#8221; version</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_NoNotes.jpg" target="_blank">Companion Cube &#8220;Fuzzy Cube&#8221; version</a></em></span></p>
<p><span class="thumbnail-image-block ssNonEditable"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_NoNotes.jpg"><img class="alignnone size-medium wp-image-40" title="V3ALT_NoNotes" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_NoNotes-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_Top.jpg"><img class="alignnone size-medium wp-image-45" title="V3ALT_Top" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/V3ALT_Top-297x300.jpg" alt="" width="297" height="300" /></a><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FV3ALT_Top.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268887876693',2563,2539);"><span class="full-image-block ssNonEditable"> </span></a><br />
</span><span style="font-size: 90%;">ABOVE: The &#8220;sides&#8221; of the cube<br />
<em>Click each side to view full images</em></span></p>
<p>The actual physical product varies slightly from the target preview you see above, for one I don&#8217;t have access to any materials besides what I can find at my local Michaels/Hobby Lobby. I did manage to grab some blurry camera shots of the physical version on my camera before turning it in.</p>
<p> <a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCCube1.jpg"><img class="alignnone size-full wp-image-52" title="PortalLCCube1" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCCube1.jpg" alt="" width="200" height="300" /></a> <a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCCube2.jpg"><img class="alignnone size-full wp-image-53" title="PortalLCCube2" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalLCCube2.jpg" alt="" width="200" height="300" /></a><br />
<span style="font-size: 90%;">Finalized physical product</span></p>
<p>As you can see the design varies slightly, for one the box itself is not 100% even on every side, as some concessions had to be made in order to have the lid be opened and closed. The sides of this cardboard cube were painted black in order to compensate for the small gaps created by the cardboard not being a true square. I painted the inside of the cube black and placed packing peanuts inside in order to keep everything safe. Before the project was due I was able to sneak in some extra functionality on the final physical product..</p>
<p> <a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/RecordingDevice.jpg"><img class="alignnone size-full wp-image-56" title="RecordingDevice" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/RecordingDevice.jpg" alt="" width="400" height="300" /></a><br />
<span style="font-size: 90%;">Greeting card style music chip<br />
These can be purchased from <a href="http://www.bigdawgspromo.com/index.php">bigdawgsgreetings</a>.</span></p>
<p>The chip you see above is actually a small audio device that holds up to ten seconds of music/speech. I spent some time trimming Portals main radio theme (<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortalRadio_10Sec.mp3">click to hear</a>) down to the appropriate length and recorded it on this device. I then attached the audio player to the cube, so that whenever a person opens the box set that colorful chime will play.<br />
<span class="thumbnail-image-block ssNonEditable"><br />
<a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FPortaLCCovers3.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268889024439',1344,2016);"></a></span><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortaLCCovers3.jpg"><img class="alignnone size-medium wp-image-51" title="PortaLCCovers3" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PortaLCCovers3-300x200.jpg" alt="" width="300" height="200" /></a> <br />
<span style="font-size: 90%;">Physical shot of the PS3 cover and the soundtrack cover</span></p>
<p><span class="full-image-block ssNonEditable"> </span></p>
<p><span style="font-size: 90%;"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/BoxartV2Alt.jpg"><img class="alignnone size-medium wp-image-48" title="BoxartV2Alt" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/BoxartV2Alt-300x164.jpg" alt="" width="300" height="164" /></a><br />
Final version of the PS3 Case front cover<br />
</span><span style="font-size: 90%;"><em>Click image to view in full</em></span></p>
<p><span style="font-size: 90%;"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PS3BoxCollage.jpg"><img class="alignnone size-large wp-image-55" title="PS3BoxCollage" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/PS3BoxCollage-404x1024.jpg" alt="" width="404" height="1024" /></a><br />
The various versions of the PS3 Box art<br />
<em>Click image to view in full</em></span></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/BoxartV1.jpg">PS3 Boxart &#8220;Midnight Black&#8221; version</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/BoxartV2.jpg">PS3 Boxart &#8220;Fuzzy Dice Colors&#8221; version</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/BoxartV3.jpg">PS3 Boxart &#8220;Fuzzy Dice Colors Alternate&#8221; version (Final)<br />
PS3 Boxart &#8220;Tin Print&#8221; version</a></p>
<p>Moving on to the Playstation 3 box set you can see that I removed the contents from a game that I currently own in order to give this project a feeling of sincerity. The name &#8220;Portal: Last Course&#8221; is a riff on the Nvidia partnered demo of Portal Valve Software created titled &#8220;Portal: First Slice&#8221;. This new name kept with the food convention for the games given subtitles while also giving potential customers of this box set a feeling that this is the ultimate version of Portal.</p>
<p>You might have noticed the name &#8220;Erik Wolpaw&#8221; on the front cover, he was the lead writer on Portal and is one the video game industries best writers (in my humble opinion of course). The dialogue he wrote for Portals script was the main driving force for many editors to give Portal the 2007 game of the year award. And for that I&#8217;ve personally awarded Erik with this small token of appreciation. The signature of course is a forgery, using simple handwritten font called <a href="http://www.dafont.com/maxine-script.font">&#8220;Maxine&#8221; found on Dafont</a>.</p>
<p>The cover itself is based off of <a href="http://www.vgboxart.com/forums/group.php?groupid=239&amp;pp=10&amp;page=24">vgboxart.com&#8217;s essence collection</a>, which aims to simplify the box art used in games in hopes of creating professional looking pieces that help the viewer understand the importance of the product to its medium. In Portal&#8217;s case its importance lies within its writing, short length, and small price tag.</p>
<p>What you see above is the insert card (where the instruction manual goes) and the back of the PS3 box art (what you see when you open the case through the plastic casing). Lastly we&#8217;ve got the art for the Blu-Ray disc, big thanks to the video game box art community for the various company logos and for the Playstation 3 Blu-Ray disc template.</p>
<p><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FSoundtrack_Collage.jpg%3F__SQUARESPACE_CACHEVERSION%3D1269039042813',2600,2600);"></a></span></p>
<p><span style="font-size: 90%;"><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/Soundtrack_Collage.jpg"><img class="alignnone size-medium wp-image-59" title="Soundtrack_Collage" src="http://derrickbarra.com/blog/wp-content/uploads/2010/03/Soundtrack_Collage-300x300.jpg" alt="" width="300" height="300" /></a><br />
Final images for jewel case vary slightly, but this (older) preview is pretty close<br />
<em>Click image to view in full</em></span></p>
<p><span style="font-size: 90%;"><em><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/Soundtrack_Inside.jpg">Jewel Case Front<br />
Jewel Case Inside</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/Soundtrack_BackSides.jpg">Jewel Case Back &amp; Sides</a><br />
<a href="http://derrickbarra.com/blog/wp-content/uploads/2010/03/Soundtrack_CD.png">Audio CD Art</a></em></span></p>
<p>Now what you see above is the art for Portal&#8217;s music CD jewel case and its corresponding art for the CD itself. The idea of the companion cube with a set of Sony headphones is something I&#8217;ve wanted to try for a long time. I originally tried that same concept on my first variation of Tri-Something, a spritecomic site I used to work on before I even knew what Photoshop was, those were the days! Back when recolored Megaman sprites were all you needed to start a spritecomic website&#8230;</p>
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		<title>Android SDK install = the DaVinci Fail</title>
		<link>http://derrickbarra.com/blog/?p=16</link>
		<comments>http://derrickbarra.com/blog/?p=16#comments</comments>
		<pubDate>Sun, 03 Jan 2010 06:36:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[/Rant]]></category>
		<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=16</guid>
		<description><![CDATA[ 

As developers we&#8217;ve all heard about how open source product design is superior to the closed development model (a.k.a. Google versus Microsoft). Personally I lean much farther on this debate towards the closed source model; I find the benefits of having the support and QA tested products that the closed source model provides outweigh the cons.
Well [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span> </span></span></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2010/01/davinciFail.jpg"><img class="alignnone size-full wp-image-64" title="davinciFail" src="http://derrickbarra.com/blog/wp-content/uploads/2010/01/davinciFail.jpg" alt="" width="319" height="320" /></a></p>
<p>As developers we&#8217;ve all heard about how open source product design is superior to the closed development model (a.k.a. Google versus Microsoft). Personally I lean much farther on this debate towards the closed source model; I find the benefits of having the support and QA tested products that the closed source model provides outweigh the cons.</p>
<p>Well anyways I&#8217;ve been working on installing the necessary files to start programming on my handy-dandy Android Phone for the last couple of weeks. And to put it lightly it hasn&#8217;t been the peachy keen experience that you&#8217;d imagine.</p>
<p>Actually its been a horrible soul sucking experience that has almost, <em>almost</em>, turned me off completely from the idea of programming on the Android platform. What in the heck could go so impossibly wrong with something that should be so simple? Well let’s take a look at the steps needed to begin programming on the Android OS&#8230;</p>
<p><em>1) Install Java</em></p>
<p><em>2) Install a supported programming environment</em></p>
<p><em>3) Install Android SDK</em></p>
<p>That doesn&#8217;t seem too hard; well at least not till you give it a shot, here’s what it actually took&#8230;</p>
<p><strong>1) Install Java</strong></p>
<p>First installation task, first draconian fail. I wen&#8217;t to the Java download page via the power of Google and tried installing, aaaannndd my computer crashed.</p>
<p>Weird that shouldn&#8217;t happen&#8230;</p>
<p>So a couple of minutes later and I&#8217;m back in Windows explorer, I click install aaannndd then CRASH.</p>
<p>Now my blood pressure is starting to boil a little, I by no means have a slow computer but it still takes a few minutes to be restarted so this is quite annoying. This time I gave it another try (I&#8217;m a glutton for punishment I know), I click install aaaaannnndd it works!</p>
<p>At this point I&#8217;m a bit befuddled, so I go to the Java page to check if it has indeed been installed properly and I&#8217;m kindly imformed by their website that it hasn&#8217;t. At this point I&#8217;m starting to get pissed so I hurry over to my Google search bar and furiously look through the web until I found a message board poster having the same problem.</p>
<p>The solution? Install Windows 7 or downgrade to XP.</p>
<p>Well it just so happened that I had recieved Windows 7 from Jacksonville University as part of their Academic Alliance with Microsoft. Highly convenient but this situation is still irksome. So I backup my work and install the latest and greatest, now Java installs without a hitch.</p>
<p> <strong>2) Restart Your Computer</strong></p>
<p><strong> </strong> K&#8217;.</p>
<p><strong>3) Install a supported programming environment</strong></p>
<p>Turns out you can&#8217;t simply use Microsoft Visual Studio to work on Android, that would be too easy, instead the Android FAQ&#8217;s lists a few different open source development environments for you to Google and download.</p>
<p>Out of the few that are listed there is only one &#8220;right&#8221; answer. How would you find this out? If you guessed &#8220;Google which ones are still supported or in use&#8221; then your correct! And luckily this leaves only the Eclipse IDE as the only sound choice. Amazing work Google, why not just let everyone know off the bat that they should download Eclipse?</p>
<p>Well after you&#8217;ve figured out which IDE you need its time to go hunting for the respective download page and take a gander. Lo’ and behold you’ve got a plethora of options for Eclipse. What’s going on here? Which version of Eclipse needs to be installed? Common sense dictates to download Eclipse for Java since I just installed the Java environment in the previous step. But there is Eclipse EE for Java Developers and Eclipse for Java Developers.</p>
<p>Huh.</p>
<p> Well after some more research I found that if you want to program on the Android platform you&#8217;ll need Eclipse for Java Developers. How would anyone figure this out the first time? Through trial and error? Thanks Google that’s just <em>swell</em>.</p>
<p>By the way the Eclipse folder that you download from their site has to be placed (by you) on your C drive. Unconventional much? Why not just make a Install package that the end user downloads that takes care of this? Come on seriously?</p>
<p><strong>4) Restart Your Computer</strong></p>
<p><strong> </strong> Again? Well okay&#8230;</p>
<p><strong>5) Install Android SDK</strong></p>
<p> Okay after that frustration all we have to do is install the Android SDK on top of Eclipse, so we Google “Android SDK” and get to the download page and grab the corresponding version (Windows 32bit). I then noticed that there is one more step awaiting me below the download link. So in reality this is a four step solution to programming on Android.</p>
<p>But before we get the aformentioned next step I had to install the SDK that I just downloaded, this was actually a painless process, huzzah!</p>
<p><strong>6) Restart Your Computer</strong></p>
<p>Derrick Barra is getting tired of this&#8230;</p>
<p><strong>7) Install the Android ADT Plug-in for Eclipse</strong></p>
<p>The instructions for this are simple, you copy down a URL linked to on the Android installation guide and paste it on a menu option inside of Eclipse. Oh, too bad Google doesn&#8217;t tell you to remove the &#8220;S&#8221; from the HTTP in the given URL since Eclipse goes bananas when you plug-in a address with a security protocol attached to it (HTTPS has security and HTTP is the standard URL transfer protocol we use every day). It took a good few minutes of Googl&#8217;ing this issue to find out what was going on. Bad Google Bad!</p>
<p><strong>8) Restart Your Computer</strong></p>
<p><strong> </strong>Are we there yet?</p>
<p><strong>9) Start Programming</strong></p>
<p>Assuming your Java and XML is pretty good programming in Eclipse isn&#8217;t that unusual, its interface is a labyrinthy mess of options and windows that makes me long for Unity or Visual Studio, but it’s at least functional.</p>
<p>&#8212;&#8212;&#8211;</p>
<p>Come on now, were all those headaches necessary? Every other IDE that I&#8217;ve used has been a pleasure with a simple one click install, this is the first time that I&#8217;ve actually wanted to punch a Koala in the gut for something so elementary, and to think this was just the install process&#8230;</p>
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		<title>Fall 2009 Artwork Showcase</title>
		<link>http://derrickbarra.com/blog/?p=15</link>
		<comments>http://derrickbarra.com/blog/?p=15#comments</comments>
		<pubDate>Sun, 13 Dec 2009 17:55:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jacksonville University]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=15</guid>
		<description><![CDATA[Three more semesters to go! I&#8217;ve been hard at work completing my final projects for Jacksonville University and I&#8217;ve decided to share with you guys my favorite pieces of art that I made this semester.
3D Modeling

He&#8217;s Zero from the Game Boy Advance series Megaman Zero. Probably the hardest GBA games in existence, it is also one of my [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Three more semesters to go! I&#8217;ve been hard at work completing my final projects for Jacksonville University and I&#8217;ve decided to share with you guys my favorite pieces of art that I made this semester.</p>
<p style="text-align: center;"><strong>3D Modeling</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gdRXYkBi_Fw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/gdRXYkBi_Fw&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>He&#8217;s Zero from the Game Boy Advance series <em>Megaman Zero</em>. Probably the hardest GBA games in existence, it is also one of my favorites from that generation.</p>
<p>Zero is the cream of the crop, the hardest most frustrating character I created this semester; and as you would expect he was also the most rewarding to finish. His entire body took roughly two weeks, while it took another two just for his head!</p>
<p>For you modelers out there, he&#8217;s created with polygons (I used cylinders), and he&#8217;s completely UV mapped (not texture mapped however, I used a combination of Lamberts and other stock Maya materials to give him the glow effects of his hair and the illusion of the head crystal being see-through.</p>
<p>Now I haven&#8217;t gotten the opportunity to weight-paint or rig this character yet. If the opportunity arrises I&#8217;ll complete those two tasks during the winter break.</p>
<p>For reference on this character I used the official Megaman Zero modeling sheet that I found while scurrying around on the internet&#8230;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><a href="http://derrickbarra.com/blog/wp-content/uploads/2009/12/MMZ.jpg"><img class="alignnone size-full wp-image-69" title="MMZ" src="http://derrickbarra.com/blog/wp-content/uploads/2009/12/MMZ.jpg" alt="" width="400" height="295" /></a><br />
<span class="thumbnail-caption" style="width: 400px;">I had to edit this sheet before using it as my reference, but here&#8217;s the original.</span></span></p>
<p>The rest of my 3D modeling work is available on youtube, <a href="http://www.youtube.com/user/DerrickBarra#grid/user/822E5D9C2849EF80">click here</a> to view a playlist containing the models from this semester.</p>
<p style="text-align: center;"><strong>2D Typographical Art</strong></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://derrickbarra.com/blog/wp-content/uploads/2009/12/Barra_Snowflakes.png"><img class="alignnone size-full wp-image-70" title="Barra_Snowflakes" src="http://derrickbarra.com/blog/wp-content/uploads/2009/12/Barra_Snowflakes.png" alt="" width="400" height="401" /></a><br />
</span><span class="thumbnail-caption" style="width: 400px;">Illustrator crashed roughly four times while making this image.</span></span></p>
<p>This semester I took a course in typographical art, meaning art that is creating solely with letterforms. This piece above is created solely with the letters &#8221;V&#8221; and &#8220;Y&#8221;, its a fully tileable image that could be used in a wallpaper or as a Christmastime wrapping paper.</p>
<p>While fun, creating this piece was an excercise in fighting against the computers inherent need to crash whenever something CPU intensive was happening. This snowflake tile took roughly 300 objects to make, something that the iMacs that we use in the art labs at Jacksonville University were quick to remind me of.</p>
<p>Still this is my favorite piece of 2D art that I made in that class, As usual I&#8217;ve uploaded the rest of my artwork from that class onto Flickr. <a href="http://www.flickr.com/photos/derrickbarra/sets/72157622996798906/">Click here</a> to take a quick look.</p>
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		<title>Game Design For The Mentally Handicapped</title>
		<link>http://derrickbarra.com/blog/?p=14</link>
		<comments>http://derrickbarra.com/blog/?p=14#comments</comments>
		<pubDate>Fri, 02 Oct 2009 00:52:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Jacksonville University]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=14</guid>
		<description><![CDATA[ 

Over the last few weeks I&#8217;ve been scouring the web looking for video games design theory based around the concept of designing for the mentally handicapped. Unfortunately my search has turned up empty, it would seem that the mentally handicapped are too small a demographic for any conventional companies to take notice, or that the [...]]]></description>
			<content:encoded><![CDATA[<p><span class="full-image-inline ssNonEditable"><span> </span></span></p>
<p><img class="alignnone size-full wp-image-73" title="spec_needs" src="http://derrickbarra.com/blog/wp-content/uploads/2009/10/spec_needs.gif" alt="" width="540" height="386" /></p>
<p>Over the last few weeks I&#8217;ve been scouring the web looking for video games design theory based around the concept of designing for the mentally handicapped. Unfortunately my search has turned up empty, it would seem that the mentally handicapped are too small a demographic for any conventional companies to take notice, or that the restrictions on design would be too tough for a team to put the effort. It’s probably a mixture of both.</p>
<p>So why the sudden interest in a subject that seems largely unexplored with a high risk of failure? Turns out one of my computer science classes (project management [CS 365]) is looking for a project to work on for the Spring semester; originally we thought about making an Xbox Live Indie game (Our classroom computers are outfitted with XNA, which makes Indie game development streamlined), but that type of self-indulgent program wouldn&#8217;t land us any community service credit hours, which are necessary for each student to achieve before graduation.</p>
<p>Now my professor has brought this new concept to the table; design a game for a group of mentally handicapped individuals with various IQ and physical disparities that range from kindergarten levels of intelligence to blindness and autism. Although we would be developing under the aforementioned restrictions we would have full control over everything else in the game design process (although obviously the team would have that anyway when designing an Indie game).</p>
<p>Personally I&#8217;m stoked to be working in any development environment, no matter what potential pitfalls there are, simply to practice my development skills. I am worried about the rest of my teammates however; according to my professor they have shown signs of disinterest in this project, and possibly even disdain. Now as any good producer knows running a ship filled with a crew that would rather stay onshore is a suicide mission. Which is why the development team and will be meeting in class tomorrow to discuss our individual feelings on the project and what course of action we should take.</p>
<p>I&#8217;ll be playing the role of devil’s advocate in tomorrow’s proceedings, trying to open up the teams minds up to the possibilities available to us no matter what way they decide to push forward. Hopefully the team will come to an understanding regardless of our final decision.</p>
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		<title>Spearheading new website for JU as Project Lead</title>
		<link>http://derrickbarra.com/blog/?p=13</link>
		<comments>http://derrickbarra.com/blog/?p=13#comments</comments>
		<pubDate>Mon, 31 Aug 2009 04:04:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jacksonville University]]></category>

		<guid isPermaLink="false">http://derrickbarra.com/blog/?p=13</guid>
		<description><![CDATA[ 

The start of each semester at Jacksonville University brings with it a unique set of opportunities to develop exciting applications and projects.
This semester I&#8217;ll be working on the Jacksonville University Graywater Irrigation Initiative as the head of art and website development. Now of course this isn&#8217;t my usual caveat of video game flavored production but [...]]]></description>
			<content:encoded><![CDATA[<p><span class="full-image-inline ssNonEditable"><span> </span></span></p>
<p><a href="http://derrickbarra.com/blog/wp-content/uploads/2009/08/gray-water.jpg"><img class="alignnone size-full wp-image-75" title="gray-water" src="http://derrickbarra.com/blog/wp-content/uploads/2009/08/gray-water.jpg" alt="" width="435" height="295" /></a></p>
<p>The start of each semester at Jacksonville University brings with it a unique set of opportunities to develop exciting applications and projects.</p>
<p>This semester I&#8217;ll be working on the Jacksonville University Graywater Irrigation Initiative as the head of art and website development. Now of course this isn&#8217;t my usual caveat of video game flavored production but its good practice for FIEA. The teamates that are working with me for this project will be a traditional 2D artist and one other web developer.</p>
<p>And of course I&#8217;ll be putting my project management skills to good use keeping the team on track to hit our milestones, I might give Microsoft Project a chance for this one and set everything up through that.</p>
<p>Anyone that is in the business of developing websites can tell you that a project of this scope could be completed in just under two weeks with the proper conditions. But since I will only have one hour each week to meet personally with the project staff it&#8217;s going to be a slow, controlled development cycle instead of the rapid development you would see with a scrum approach.</p>
<p>So for my next scheduled meeting I&#8217;ll be presenting a basic outline for what needs to be accomplished, by when, how they can be achieved, and potential pitfalls. I&#8217;ll also get started on some preliminary UI discussion with the other development staff, although I imagine most of the UI will be designed once we&#8217;ve established a proper icon and theme for the project.</p>
<p>More on it as it happens!</p>
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